From splash screen to game over
(UX / UI) Role — UX / UI Tools — Unity, Figma, Adobe IllustratorClient — New Physics (Indie team) Year — 2023Shader Design — George Foutanos Programming — Etienne Caya Level Design — Joaquin VasquezExternal — Steam
Raw Nerve is inspired by Nintendo’s Stunt Race FX, Sega Rally Championship, and EA Skate. As the UX/UI designer I was responsible for designing and prototying the player experience from start to finish. Below you will see game design documentation, UX charts, and UI screens for the game Raw Nerve.
Gameplay pillars for a unique arcade experience (UX)
How a player ranks based on what they collect and their speed (UX)
Effect of a player collecting artifacts and its impact on the game’s soundtrack (UX)
Splash Screen (UI)
Player truck selection process and driving aids (UI)
Selecting a route to drive after selecting a planet (UI)
Gameplay mock-up (UI)
Game play HUD annotated (UX/UI)
Pause screen with 2-factor restart (UI)
Comment from Steam user owen.mtl
Dashboard-style options menu with radial sliders and Help menu (UI)
Help menu, tip about collecting artifacts (UX/UI)
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Raw Nerve.
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Small room ergonomics for an interactive jungle, as imagined by
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Welcome to where you are. Graphic design for the community centred skateboard company Bug.
Raised by Wolves. Artwork for 100% made in Canada cut-and-sew garments.
Leaders in Leadership. Marketing design and art direction for the HR SAAS SuccessFinder.
What does balance sound like? Interaction and industrial design for DAiLY TOUS LES JOURS.
Small room ergonomics for an interactive jungle, as imagined by
Kelly Nunes & Nico Fonseca