Metrics for an unhinged machine
(Video game UX / UI) Role — UX/UI Tools — Unity, Figma, Adobe IllustratorClient — New Physics (Indie team) Year — 2023Shader Design — George Foutanos Programming — Etienne Caya Level Design — Joaquin VasquezExternal — Steam
For the Unity game Raw Nerve, I designed the handling and performance of the vehicle. It’s a rally-inspired truck based off of the wheel collider component, programmed in C#. Check out the trailer, then scroll below to see the full design metrics of what the truck can do in the game.
Steam release gameplay trailer
Turning and sudden changes in elevation design (UX / game design)
Truck acceleration, breaking and jumping (UX / game design)
Level design parameters for gradual changes in elevation (UX / game design)
Bare but not naked truck (concept design)
Fleshing it out (concept design)
Evolving dance and accessibility. Visual identity refresh and 3 seasons of ads for Danse-Cité.
It’s a weird wild world. Visual identity and game design for off road racer
Raw Nerve.
Welcome to where you are. Graphic design for the community centred skateboard company Bug.
Raised by Wolves. Artwork for 100% made in Canada cut-and-sew garments.
Leaders in Leadership. Marketing design and art direction for the HR SAAS SuccessFinder.
What does balance sound like? Interaction and industrial design for DAiLY TOUS LES JOURS.
Small room ergonomics for an interactive jungle, as imagined by
Kelly Nunes & Nico Fonseca
Welcome to where you are. Graphic design for the community centred skateboard company Bug.
Raised by Wolves. Artwork for 100% made in Canada cut-and-sew garments.
Leaders in Leadership. Marketing design and art direction for the HR SAAS SuccessFinder.
What does balance sound like? Interaction and industrial design for DAiLY TOUS LES JOURS.
Small room ergonomics for an interactive jungle, as imagined by
Kelly Nunes & Nico Fonseca